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Hi! I am making an animation recorder that writes anim data to a txt (for matlab purposes). For performance reasons, instead of doing: for each...
Hi, Im trying to do a per-character fade in, and at the same time increase the character spacing over time. IEnumerator FadeInText() {...
Hi, I'm working with an humanoid character, and when trying to configure its avatar, I found that the fingertips are twisted. If I try to correct...
I have solved it: I just add a custom shader to the Flares that has "ZTest Always", and now it works wonders
Thanks! That solved it. However, that means my sprites don't respect the sorting layer order. I had some light flares that render in a superior...
Hello, fellow Uniters, I'm working on a 2.5 D pixel art game, and using shuriken particles in world space has led me to a curious issue:...
I have moved the behaviour from scriptable objects to mono behaviour, as it was getting to messy to have in a separated script. So i just use...
I am using scriptable objects with a simple function inside that gets called every frame, but there's a variable that needs to be stored among...
Solved! Turns out the Post Processing Layer in the camera has another instance of antialiasing, that had to be turned off. Dont know why the alpah...
I have encountered a curious issue when using ARGB32 format: all my scene is rendered as transparent, even the opaque objects, something I cannot...
Hi everyone, I'm trying to render my scene to a file, but I the result has some color-bleeding which I presume is from antialiasing. [ATTACH] I...
Thats a good method. I got lost thinking about fancy solutions that I forgot the easiest way was to just simply tag all objects and iterate...
It doesnt need to be particulary performant. The idea its to record multiple images, not run the simulation in realtime with the semantic label...
Hello there! I am working in a 3D simulation for an academical research, and to train a neural network we are working with, I need to make renders...
Hello, I'm trying to do a build of a project using Simplygon 9 (free version). In editor everything goes fine, but when I try to make a build,...
Thanks! That was it, now it works perfectly
Hi everyone, I'm doing a 2.5 game a-la Bleak Sword, and I wanted to use the logical rotation of the object for gameplay, while mantaining the...
"atlas" is a SpriteAtlas. SetTextureSettings and SetPlatformSettings come from Sprite Atlas Extensions.
Hello! I have an automated system (Unity 2020.2.0f1) where I pick a bunch of separated sprites with a secondary Normal Map, and I add them to a...
That was another option, but since ReadPixels works with the image as one dimensional array, I'm not sure how I could build the code to copy a...