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Pardon me for digging up this thread, but it would be really great to have a bicubic downscale as an alternative to bilinear. Bilinear is cause...
I am used to work with a single folder structure, and not two keep two separateб but identical branches for assets and sources. It is just a...
Is there any way to exclude psd, jpg, max file (or whole folder) in Assets folder from being imported to Unity as texture or model? I keep my...