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I am mostly afraid of the fps while playing instead of the performance issues while actually spawning stuff
Hi, so I don't really have much knowledge about this, so I am here asking... i want to make a racing game for android, is it better to have the...
Thanks for the videos! Will be sure to check them out!
About 700 obstacles and 132 lights (those little things on the sideways) [ATTACH]
I do not know what you mean with "see where the slowdown is exactly" so here is a screenshot of profiler. I will see how many objects are...
Hi, so i have made kind of like a racing game, where in the beginning i instantiate the whole race and all the objects one by one. The problem is...
thanks.. yes it was colliding with the player!
This is 2D I have a script spawning bullets in position vector3.zero and the bullets are rotated and are given a speed to go towards the position...
Fixed it by changing physics settings - default contact offset to 0.0001, also helps using mesh.combine to combine the meshes, using this AutoWeld...
What do you mean with jump in X increases? Could you post a video or something showing what happens?
Thanks for the input! That might be a nice fix! However i just made a scene with multiple planes in a row, changing their z position incrementing...
Thanks for the input... but the player has to lift off and get back to the ground and i feel like that isn't the way to go about this.. i just...
I have checked the terrain height of each vertice line and there are no bumps whatsoever... so I am really confused as to why the sphere jumps.....
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Hi, so i am making this game, where i've got this ondular generated terrain and a sphere to which i add forward force if i click and it is...
Thanks, that was all i hoped for and more!
Bump
Hello, i'm still new to development and coding and i have decided to go with dark rift 2 for my game. I thought of having unity based servers,...
Sorry, i think i didnt state my problem correctly. I've gone with the tcp for initial connection and udp for antihack instances. tcp will wait for...
I am thinking of each antihack with its socket bind to the same ip and port ( using reuseaddr, something i found searching ), will every socket...