A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Man, congrats for Leaving Lyndow... it is an awesome introduction to the fantastic Eastshade world :) How is the development going? There are any...
Thanks! I will buy the asset ASAP :) Great demo!
Hi @Krull! I am very interested in your asset... i am trying to build a Rigidbody FIRST PERSON controller for months, without success (i am a...
I am really excited for the FPS sample and the another demo that was shown in:...
I had the same results as yours on earlier versions, but the results are excelent on the latest beta - 2018.3b5 (even with the same 3.3 HD...
Please... Is there a way to "disable receive shadows" on specific objects (like water surfaces or transparent objects)?
I have a problem with Vertex Color paint on Polybrush too. I have a material with a shader configured using Shader Graph (HD Pipe) to use Vertex...
I believe this is related to the situation described on my post (third above yours)... a comma in a property node cause that error. EDIT: if it is...
@wyatttt Please i need help. There is some posts (no answer) in this thread reporting an issue on Shader Graph when the "Script Runtime Version"...
Hi guys! Is there any way to see the Uv Map of an object inside Unity? I know i can see the lightmap UV, but i want to see how the UV is...
A question about Volumetric Fog... I am struggling to achieve a good resolution using a SpotLight, as you can see in the image. Even with...
I have a question regarding Normal Map format on HD pipeline... Is it still true that Unity works with "OpenGL" normal map format? Or now on HD RP...
On another thread, they said the problem is related to the lack of texture filtering...
Hi guys! Please, i need help to build a simple particle system that can receive light. For instance, using the default Particle Sistem it is not...
Hi all! How can i setup the volumetric fog in order to make it avoid indoor spaces? Volumes inside volumes does not overwite the "parent" fog,...
Hi guys! Can anyone tell me the difference between the HD Lit and the HD StackLit shaders? There will be options on Shader Graph for both...
Yes, most of the problem is regarding Normal Map... if i don´t use it, the problem is almost gone. Texturing Filtering is something we can expect...
Hey guys. I am struggling a little with Antialiasing... i have a default (template) HD Pipe scene, with the Traption Guard imported from Adam...
I believe the same applies for the Post Porcessing package, right? Saw a commit that says "revert post process version for now" on...
Hi guys, please help! Trying using Alpha and AlphaClipThreshold to animate a dissolve effect... 1) Through Package Manager, update HD OR LW...