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I forgot to answer here: due to trial and error, we were able to figure out that `windows-server`, `linux-server`, and `mac-server` are the...
@LeonhardP: we're experiencing a probably similar issue in a project using Unity 2021.3.24. You reported the issue to be (probably) fixed in...
Hello, we're using the command line of Unity Hub to install the unity instances we use to build our Unity projects in the CI. For us upcomind is...
A year old question without response... =/ The "Build Support" allows you to build your game for the specified platform so that you can normally...
We're working on a networked multiplayer game using Netcode for Entities. Due to limitations on the side of the router of one of my colleagues...
I got the hint that Process Explorer could be used in order to inspect the environment variables of a process. I've adjusted the description...
Bump since there was no response in almost a month. Is this a Bug in Unity Hub or in Unity? Is this a known bug? Will this be fixed? (Of course...
Hello everyone, Whenever I use Unity Hub to start Unity, and my IDE (VSCode) through Unity, the PATH environment variable is set to the one...
If I understood @optimise right, the issue can be observed with Entities 1.0. Do I understand you right that you were able to confirm this issue...
It appears as if we currently observe this or a similar issue with Entities 0.51.1-preview.21. Put very simply, it's a funracer where you can...
You didn't happen to take a look at it in the meantime, did you? Well, at least I can assume that it wasn't just a stupidly simple thing that I...
I've sent you the project and steps to reproduce (as well as some information about the project) via PM. Please let me know if you need more...
In my experience, switching the version is always a bit finicky, but I can give it a try, it just might take some time until I get to try that....
Hello everyone, we currently struggle with an issue regarding prespawned ghosts. So far, prespawned ghosts worked as expected for other...
Sounds like it could work, if I was using Netcode for GameObjects, but I'm using Netcode for DOTS (which is why we are in the DOTS subforum). Is...
I'm not so certain if I understood you properly here. I read your message as: "Can you determine on the Host (the Netcode Server for which the...
The part about NAT and UDP Hole Punching (or similar techniques) was mostly just background information. To be honest, I forgot to mention that...
Hello there, for a project of ours, we're trying to support Hosts located behind NATs without requiring the user to manually configure Ports in...
I've tested the behavior again using Unity 2022.1.0f1 (so the same version I'm using the flutter plugin for), the same arguments are still present...
I'm sorry for the late response: I've built into an empty directory (due to git branch changes, the previous build directory was removed), and the...