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Sorry,I found when I close the Unity ,the bug is fixed...Sorry to bother.
Recently I want to implement GPU Particle System using Append/Consume Buffer,But in HDRP Render Callback ,I use the...
In HDRP Preview3.0.0 version,I want to use TAA,but I find the velocity buffer is not right,I debug in renderDoc and find the these code always...
I have meet the bug in HDRP Preview3.0.0 in Unity 2018.2.0.f2,the test code like these in MotionVectors pass fragment function void Frag(...
Recently,I draw my renders by the commandBuffer which is called from HDRenderPipeline.Render,but I find my renders is drawed in the frame end but...
I work in unity 2018.2.0f2 use HDRP,Every time,the console window appear the error like these.[ATTACH] I find the bug comes form these...
Thank you very much,But It still appear,maybe My Unity has appeared bug.
In HDRP ,I add a post-porcess layer in my camera,but the scene became total black?So Does the HDRP Support postprocessing?