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You mean you can not set them in the inspector? As long as the size of the list is not zero and you are trying to drag and drop objects that are...
This sounds like it could be done using ScriptableObjects. public class DialogueObject : ScriptableObject { [SerializeField] private...
This should be possible. This is an example of what you may be looking for: public abstract class Item : ScriptableObject {...
Autoconnect Profiler is disabled and it is showing up! Thank you so much! If there's anything I can do to get you more info on this, please let...
I have made builds without them enabled, but my newest build's package.appxmanifest file has them enabled. Here is UWP log: I am confused, it...
No, the build does not show for some reason. I've read the MSDN guide by the way. Thank you for helping by the way! Player log: [spoiler]
I have that enabled as well. Thank you, though.
OK, that's good to know! Unfortunately though, it has not been showing there. I can see my editor and standalone builds, but not UWP.
Edited, thank you. I wrote that too quick.
I have built my project for UWP with everything in debug mode with 'Script Debugging' enabled. When I have the application launch from Visual...