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Find here another backtrace we have on our Android builds. Unity2021.3.10f1 on arm64-v8a. We have one library which rely heavily on...
Hello, Today I made a script that fix the CTRL+ issue on my unity 2019.4.20f1. Here is the link Feel free to copy paste it in your projects to...
Hello, Today I made a script that fix the CTRL+ issue on my unity 2019.4.20f1. Here is the link. Feel free to copy paste it in your projects to...
Quick update on this issue. I updated my post (the version number was incorrect). I saw that a new version is live since 7 Aug 2020. Has anyone...
Hello fellow developers We ran into a similar ANR and some android devices. It occured right after we updated UnityAds from 3.3.0 to 3.4.6. We...
Hello @cultzone, could you elaborate on what you said ? Also note that this issue happen on multiple builders (macOS) which share the same...
Hello fellow developers, Two builds made with the exact same sources can result in different libil2cpp.so files. The two libil2cpp.so files have...
Hello fellow developers, Today I tried to build our game with the lastest 2017.4.40f1 which include: Improvements iOS: Changed builtin xib...
In my previous post I explaned how unity 2017.4.38f1 broke our storyboard implementation based on Zulppuri fix. The Apple deadline is comming and...
Zilppuri fix is brilliant and fix the main orientation issue with unity 2017.4. But since 2017.4.38 unity introduced this: "iOS: Launch Screen...
^ This solved the issue for me on 2017.4.27
Hi, we are releasing our game approximatly every month. Sometimes we get inexplicable fps drop on Android. We figured that building multiple...
Hi, We are having similar issues, did you manage to find more info or perhaps a solution to your problem ?
@mdab121 I suppose the correct workaround for this is to ensure you code compile when calling SyncSolution from command line. I purposely made a...
Hi Gizmoi ! I had the same exception. In my case it was because I used EditorUtility.FocusProjectWindow(); when clicking the button....
Hello ! Here is our approch: // Achievements can only be fetched once player is authenticated var wait = new WaitForSeconds(0.1f); while...
I'v got exactly the same problem using unity 2018.2.9f1 with the sample project https://github.com/Unity-Technologies/XRAutomatedTests The test...
Hi dreamer-, we have the exact same crash on our repports
Hi Ivan, You need to put this code in a static function inside a class then call it like so from your terminal:...
In complement to this solution, which work fine on Android. Has anyone found a similiar solution for iOS devices ?