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Would this be an good approach for using ScriptBehaviourUpdateOrder.RemoveWorldFromCurrentPlayerLoop()? Because just deleting entities and...
A wild geuss: 2026 all package that they are working now will be somehow ready like: jobs, enitities, burst, phsycis, hybrid renderer
To add tertle use persistant if you need an easy acces from other scripts and wont dispose it Use temp if you will dispose in the same frame and...
Thank you its working now! I marked this thread as solved. I hope its usefull for other beginners around here :)
Thanks! I have put my reload system now in systembase. But how do I get an EntityQuery of all entities of the world? So far I know you need add...
I think i solved it (not sure if correct fix?). I have removed the old code and put the code below in an monobehaviour script. But still getting...
Hey all! Im trying to reload the scene that the player is in with this code in systembase: World.DisposeAllWorlds();...
Ok thanks! Where can I report an bug?
Found an solution from this talk: [MEDIA] timestamp 23:28 Monoclass script : using System.Collections; using System.Collections.Generic; using...
thanks for the suggestion it seems I cant acces it in the editor so i cant put my Prefabs in there.. See the picture. Any suggestion? [ATTACH]...
Hey all! Im trying to make an list (or array) of prefabs in editor so i can acces the enitities in runtime with DOTS/ECS. It worked with one...
Thanks! I forget quaterion is really different from eular. I got it working with quaterion, is this an good approach for it? Im turning an...
Hi, I am trying to rotate and entity but it shows weird numbers on the LocalToWorld component. This is the code: var rot = new Rotation...
Hi there im trying to make smarter AI for the animals but im stuck on some things and tried hours of tweaking. I geuss there is problem in...
I have a fox that is trying to attack the player but the "Attack1" animation doesnt work. My trigger colliders do work. I dont understand how to...