A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Also experiencing that issue but no fix seemed to work for me. I haven't tried the experimental package yet. EDIT: experimental package did fix it.
Update: Changing the System/OS language seems to have solved the problem. So it is definitely connected to that.
I have gotten this very rare report from a few users that TextMeshPro is throwing errors for them. It seems to happen only in one specific screen....
Hey Thomson, not sure what the issue is specifically. Please use the support email and provide more details.
Try something like this: public GameObject HomeNetBar; var sizeAnchor = HomeNetBar.GetComponentInChildren<BarViewSizeAnchors>(); if (sizeAnchor...
I've tried out a few things to solve this but to no avail, so I'm bumping it. For example: I tried a script on the same component that runs...
Currently, the InputField behavior, if using keyboard/controller is as follows: Navigate to inputField It becomes selected & highlighted...
The tricky thing is that I'm not reliably getting the issue myself. I'm just frequently getting reports from players and via the unity diagnostics...
I am getting stack overflow errors
The project is pretty huge and has text all over the place, which makes pinning down the source of the issue pretty difficult. I have auto-sizing...
I am still on 2018.4, do you have an estimate for when this is fixed there? I seem to have a similar issue
Alright, so sorry for necroing this thread but I am suffering from the same issue in my project. It's running on 2018.4.23f1. I've updated...
Yeah, I figure it was something like that, but it was still weird, the right side is only the fallback font (except maybe the "(" or the line...
Alright, so I have the following setup: Two text mesh pros next to each other to create a table, one is left aligned with all the labels, one is...
Maybe? But I don't want to :D I'd rather understand what's wrong and fix my problems :D
So I've got a simple post proccessing shader that only fades the screen but it does not work with the LWRP. I've tried to do some research and...
Sorry, I'm super busy with life right now and can't give na ETA. As for Jinzu's questions: you can increase the max health of the bar over time....
Alright, so there's a pair of methods: DeactivateModule and ActivateModule. Looking at the source of...
A quick question: Is it possible to clear touches from the inputmodule? I have the behavior that you touch a button, the screen changes and the...
This is a more complex tweak. I'll put it on the list but it might take a bit until I'll have time to get to it. A bunch of other things on my...