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Hi timke, Thanks for your response. The standalone Player Settings for Fullscreen Mode is set to "Fullscreen Window.". However since the game...
Correction -- Unity does try to boot with last screen resolution settings. *However* Unity universally fails to set exclusive fullscreen...
We've updated our game to use 2019.2.16f1 which thankfully fixes the Exclusive fullscreen alt+tab and resolution switching lock. Unfortunately...
Thanks Tautvydas-Zilys It would be great to have this added to the known issues of 2019.2.15f1 in release notes (as with previous affected...
I've just confirmed the issue isn't there on 2019.3.0f1, but we can't move to this yet.
We've been plagued by an Exclusive Fullscreen bug in Windows since we updated to 2019.2.12f1 (from 2019.1.11f1). It is what is experienced in...
We're evaluating upgrading our 2018.3 project to 2019.1. A major obstacle is that all builds are failing from a headless/command line build...
At a quick glance it seems to be storing the bundle id in the Info.plist as <string>bundleIdBeforeLastPeriod.${PRODUCT_NAME}</string> I'm...
I have been having issues with this too. I noticed the Automatically add capabilities wasn't available on 2018.3.8f1 so I updated to 2018.3.10f1...
Thanks for your response. Currently the Facebook SDK for mobile login/analytics needs JDK 8. I will try your change when I get a chance, but I'm...
Hi Yury-Habets, this is a great feature. I'm having issues using a headless build (Jenkins) where I can no longer set JAVA_HOME to use JDK 8 set...
I'm also having substantial issues working with the multidisplay feature. I created the simple scene as part of debugging when trying to add...
It would seem in your first post you've isolated the unaccounted memory usage to texture usage. Can you give some examples of expected usage /...