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Amen to that
You have 10 friends but one of them reinstalled himself 5 times? Pay up!
https://articles.sequoiacap.com/2018-08-29-john-riccitiello [IMG] Time to walk the talk, John.
The muppetshow goes on. They provided the actual reason why they have to count reinstall (no actual way to distinguish between initial install and...
You seem to be thinking exactly like the execs behind this idea, so let me break it down for you. Sane and mature people that make a living with...
The point is less the actual price (although, as demonstrated many times in this thread, this is a very serious problem for many companies) than...
Answering myself, other people who could have the issue, and future generations as well. There's an overload of method SetParent which allows you...
Hi all, I'm puzzled about the following behavior in my UI system : I use 2 nested vertical layout groups. So far, I instantiated the children of...
Update on this I eventually decided to get rid of this dependency on the actual mouse cursor and instead cast a ray from the screen center. This,...
Hi all, I have a basic first person view with a crosshair on the center of the screen (locked cursor), used by the player to interact with the...
I suspected something like that, thanks for the clear explainations !!
Hi all, Probably something very basic but I don't really understand what's going on here : I have a serie of methods that are checking the...
Answering myself :) I used a color code based on agent.hasPath and realized that the system was indeed recalculating the path too often,...
Hi all, I have a simple AI that goes to a clicked destination while redetermining the destination to pass by the different obstacles on the way....
aimConeX and Y redefinition is actually called every frame, as it intends to simulate the "shaking" of the weapon. I noticed something odd because...
You're right, I didn't explain properly. I do use Random.Range but I'm always getting similar "randomized" results across all clones. To solve...
Hi, I'm instantiating AI enemies based on a prefab and would like to have their accuracy randomized. However, regardless of how I manipulate...
Hi, thanks for your answer ! Shoot is indeed in the Enemy class. I basically define "Private gameObject spell" within the Enemy class, which I...
Hi there, I have an object "Enemy" using a method that instantiates a bullet. However, I'd like to keep track of which object instantiates which...
Hi all, I'm starting a project being a classic hex-based strategy game and, being a beginner, I'm unsure about using the tilemap built-in...