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[1.0.0-preview] - 2019-9-20 Fixed -Will now close Input Action Asset Editor windows from previous sessions when the corresponding action was...
[0.9.6-preview] - 2019-9-6 Fixed Exceptions in scenes of Visualizers sample if respective device was not present on system (e.g. in PenVisualizer...
[0.9.5-preview] - 2019-8-29 Fixed Don't pass events for null devices (for devices which have not been created) to InputSystem.onEvent callbacks....
## [0.9.3-preview] - 2019-8-15 ### Fixed - `XInputController` and `XboxOneGamepad` no longer have two extraneous, non-functional "menu" and "view"...
## [0.9.1-preview] - 2019-8-8 ### Fixed - Fixed GC heap garbage being caused by triggered by event processing. * This meant that every...
0.9.0-preview is now available in the package manager. Release notes as follows. ## [0.9.0-preview] - 2019-7-18 ### Fixed - Validate all...
@crener @Tivec @Elhimp @Baste @Rene-Damm i have info for you on the mouse wheel fix which is now in 2019.1 and above. The fix can be found in...
Take a look at this project. Very little script code. 1. Create your prefab. 2. Add a Player Input component to the prefab. 3. Looking at...
Add this to your script to pick up the InputValue using UnityEngine.InputSystem.Plugins.PlayerInput; (I am assuming your using the latest...
yes there is a bit of confusion around this. What is happening in your script is the PlayerInput is being created multiple times and that is why...
0.2.10-preview now available in package manager for use with 2019.1 and greater. [0.2.10-preview] - 2019-5-17 Added Added a...
@crener @Tivec @Elhimp @Baste , Just checked in a fix and is in code review/release queue. The bug is in the Unity engine and not the Package,...
Fix landed 0.2.1-preview in package manager.
Fix on its way to the Package manager when it lands it will be 0.2.1-preview. We apologize for this, its looks sloppy from a user standpoint....
Yes you can use those. You do have to make sure that your player settings "Active Input Handling" is set to "Both" . Using the EventSystems is a...