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I posted over to the Unity Physics forum, but after toggling on and off Smoothing on the projectiles I believe this is a physics issue and not an...
I'm working on building a simple top-down 2D shooter to better understand ECS in general (covered in more detail here) when I ran into this issue...
Behavior, my goal right now overall is to get a practical understanding of how to build game mechanics using ECS over the best optimization (but...
I had not even thought of using the components from the prefab entity like a prototype, but that seems to have worked well. Thanks for the...
Gotcha, I started digging into this doc here talking more about structural changes which sound similar to what you're referring to regarding sync...
Thanks @DreamingImLatios, it helps a lot to sanity check how to approach a given system in this newer framework. I followed through with the...
Hi! I've been going through much of the documentation and existing tutorial content (Entity Component Samples for example) and have found a lot of...
I'm currently working through several edit time uses cases for our developers to better understand how we can create content that will be used in...
Scratch that, I think I've found the issue in some other code that was attempting to access the native notification manager using the old...
We recently updated to the newest version of the Mobile Notifications package v2.1.1 from v2.0.2 and noticed our notification functionality no...
Sorry! Just not used to getting this quick of feedback from Unity and was hoping at minimum another dev would know who had been on these threads...
How many of these manual steps are still necessary for ensuring analytics are disabled when using Unity IAP so that the App Store does not reject...
What steps are still necessary for ensuring analytics are disabled when using Unity IAP so that the App Store does not reject an app?
This is painful for us at the moment; we just updated to what we thought was the latest 2021 LTS, only for a new patch version to be released a...
We figured out what was causing this issue and were able to resolve it. Our local development builds included our remote bundles with our local...
They are serialized fields, using [SerializeField] rather than [SerializeReference]. [SerializeField] protected T _value =...
When building Addressables on 2021 LTS we are now seeing several non-fatal Debug.LogError messages printed to the console about attempting to...
Unity Editor: 2020.3.32f1 TMP Package: 3.0.6 Addressables: 1.10.0 We also use Addressables, in which our Resources are included with the...