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Where was this? In the issue link they stated:
Link to issue here, if you'd like to vote it up: https://issuetracker.unity3d.com/issues/openxr-cannot-be-enabled-or-disabled-via-script
Unity report is here:...
Unity have confirmed the bug in XRMB-91.
I've run into this crash as well on Quest Pro (2022.3.21f1). I've reported an issue using the MR template and included logcats in the issue. IN-72100
Thanks for sharing both the code, issues and workaround. I've created a minimal repro project and reported it to Unity. Using reflection to call...
Thank you for posting your solution! :) This works in our case as well. Our use case was for a networked AR App, where frequently users would...
This also occurs with 2022.3.9f1 - STEREO_INSTANCING_ON is not applied. Manually adding it to the shader variant collection resolves the issue,...
No, the bytes not decoding into ascii properly - in the image, the black "ZWNBSP". Issue tracker:...
Thanks, I have posted them: - https://github.com/Unity-Technologies/arfoundation-samples/issues/1090 -...
The full file (Assets/Editor/MyPostProcessFix.cs) might look like: using System.IO; using UnityEditor; using UnityEditor.Callbacks; using...
I have reproduced both of these issues in isolated projects from the samples and submitted issue reports: IN-47249 - for no XR platforms...
Temporary workaround (the invalid char is dropped in File.ReadAllText): [PostProcessBuild] public static void...
This occurs from a blank Unity project in 2022.3.4f1. I have submitted an issue report, IN-47242.
I'm hitting this as well. Unity 2022.3.4f1. The validation error is correct, StoreManifest.xml inside the .appxupload > .appx does indeed have an...
@andyb-unity This issue (black screen; no XR plugin loaded at runtime) can occur on at least both iOS and Android - and appears to be the result...
Ignore that - it still occurs intermittently in 2022.3.4f1. Attempting to tell the difference between project configuration for CI runs that would...
This is no longer occurring for me after updating to 2022.3.4f1. Much else has changed in the project, so unsure if it was only a result of the...
This is occurring for us after updating an existing project from 2022.3.1f1 to 2022.3.3f1. This change also updated the OpenXR plugin from 1.7.0...
This issue is now tracked here: https://issuetracker.unity3d.com/issues/arm64-build-fails-when-script-debugging-is-enabled