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Hello. I'm on 1.2.0. I'm using RebindUIPrefab from examples. It works great in Editor and PC build. BUT. Rebinding on some_portable_console is...
I've setup new input system without Player Input. Then I've setup the rebinding UI panel using this video [MEDIA] (if it's important to know)....
Okay, I think I'll stick with this "solution" until something goes wrong, because I haven't found another way to fix the problem :D
Hm, do you think marking it as an addressable could be an issue later?
Sorry for not answering for so long, I forgot to say that the problem was with Localization Settings asset. By default it's not ticked as...
Six years later, still coming for this.
So, I've tested localization on Android using Build and Run through USB and it works great. But when I'm making an App bundle and uploading it to...
Thanks!
So I was reading documentation, watching some examples on Youtube on how to set up IAPs, but I still don't understand how to save a Non-consumable...
Cannot find mono image in MonoManager for assmebly 'Unity.Localization' It pops up randomly.
It's in the editor. Disabling WaitForCompletion doesn't help (it produces another error, lol). I think I'll just ignore those errors or download...
I've just set up a localization system and I'm getting the error even in Edit mode: Element 'Style' has no registered factory method. AFAIU the...
Sweet, it works, thanks! Didn't know about this thing.
So I've made custom Track Assets for a Timeline that support Localized Strings. The problem is that when I'm playing a timeline in edit mode the...
Lol, I was struggling with the same problem. I have multiple audio clips on Audio Track, and when I was pausing the game during on of the clips,...
To a static one. Thanks for videos, I've just watched them both. I made a dynamic font asset and made it a Fallback option for that static one.
Is it possible? Or should I make a new font every time I want to add new character? Thanks in advance, Google seems to betray me this time, as I...