A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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There's a lot of stuff you can do with Audacity, too. In fact, I built my career in sound design around Audacity. Still do.
Clearly, a lot of work was put into making this. One of my favorite things about a video game is the particle effects, because when paired with...
Unity can affect your career either way, good or bad. Might as well get good at using it if you're serious about it.
Sound libraries are also very handy for sound designers, since other people have sounds we aren't able to record or make ourselves.
If I paid someone to review my game, I'd keep it strictly between me and the reviewer. If the review can ultimately improve the quality of the...
You definitely raise a good point. 1: I'll admit to being on disability benefits too, but I don't get to control the money. Virtually all the...
I just so happen to be an author on Audiojungle (Blinn). If it's not too much trouble, would you mind telling me a few of the items you bought? If...
2D because if the game is at least moddable, it's easier to create better graphics for a 2D game than in 3D.
There's a million ways to get people to read your thread, but one of the best ways to do that is this: Be brief, to-the-point, and make sure your...
It doesn't matter if you're a professional or a hobbyist, it's not too expensive for either. Many people never take the time to learn how to earn...
Who are you? Sound Designer + Asset Producer What kind of game are you trying to build or would like to build? I would like to build an RPG...
If Unity were to scrap the free version and require people to pay monthly subscriptions, that wouldn't fix the real problem. Unity is not too...
As someone who's failed at more than 10 different projects, I do have to say I'm glad none of them received much attention or publicity,...
One excellent way to make the game stand out to the players is through the creative use of audio assets. :) You can have a game with brilliant...
Hello everyone, this is Ryan Smith, partner and main audio asset supplier for Indie Game Models. A few months ago, we released something known...
Feel free to suggest what sort of packs we should make next. I'm the guy who recorded these footsteps, and we're always open to ideas on what to...
No. Actually, the only sounds I used for the source sounds were ones I made from scratch. Every sound I put into each pack is made completely from...
I'm Ryan Smith, main sound asset supplier and partner to Indie Game Models. :) If there's one thing people can easily remember after playing a...