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I'm trying to create a Font Asset for Text Mesh Pro using Google's font Noto Sans as it supposedly supports all (or most) languages, but I cannot...
No worries, was just a misunderstanding. Sadly, I have already looked into that but nothing regarding this. I feel like it's mostly a matter of...
Man, the whole point of the thread is that I cannot do that :D. It's Unity's own library UnityEngine.U2D.Animation. [ATTACH]
[ATTACH] The problem here is that even if I change the weapon's order in layer, the character's sprite is considered by a single SpriteRenderer...
I am referencing it in the foreach loop itself though. Here, an example where I create a variable of type SpriteSkin but the issue persists, along...
Well it is a component on the GameObject referenced in the script above and I am trying to access its own SpriteSkin component. I don't get what...
Hello, I'm trying to place a separate sprite between two pieces of a rigged sprite. Here's a practical example: [IMG] move this element [IMG]...
Hello, I'm trying to access the SpriteSkin component in order to change the sprite name with the assigned bone's name, but I noticed I cannot...
I understand the logic behind it now, it does indeed make sense. Guess this solves it then. We'll be looking forward to a lock-toggle functionality!
Hello @okcompute_unity, Thank you for your quick reply, that helps a lot. While I can think of a workaround to automate this process, I don't...
I've created a custom package and uploaded it on GitHub to privately share with my colleagues. We then added the link to the GitHub Repo in the...
Hello, the problem I'm having is a little complicated as I tried different ways of solving it ending up with different issues, so I'll try to...