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Hi people, Bitmap font in Tiny in low quality, but native font have nice render in canvas\web GL. In NativeFonts not support Cyrillic, and I want...
How i can change sprite in Button Entity in SpriteTransition component (state normal). get component Sprite2DRenderer from...
I create prefab from panel with many new Entities. Remove from structure and load. Project don't run [ATTACH]
I have Tiny 0.13.2. After build project my Entity structure in project removed, and I will be need download last collabed data of project. After...
How add, play, pause and stop sound in Tiny?
Thanks, but how i can get access to position variable\method to change this? I need change position like as SmoothDamp in Unity: float...
This code get a child-parent Entity structure: static getChildStructure(world: ut.World, entity: ut.Entity): any[] { var childCount =...
Hi, people. And it's I again. How need Moving Entity on scene? I need create Movement controller for many moving Entities in time. For example:...
As I understand it, do you suggest that I create a so-called prefab in which there are child elements?
Hi people, I need get all children Entities fro, parent Entity. How i can get it?
Help me please...
He people! I have a problem with Tiny: I create struct: [ATTACH] I have script who init and create pointers in object params: static...
static ApiGET(url: string, params: any, callback: (error?: any, jsonResponse?: any) => void): void { var xhr = new XMLHttpRequest();...
Thanks. I do it another static getComponent<T>(world: ut.World, entity: ut.Entity, comp: any, callback: (obj: T) => T): void { let...
Result: [ATTACH] Code: static getComponent(world: ut.World, entity: ut.Entity, comp: any, callback: (obj: any) => any): void {...
I have TS code: this.getComponent(world, gameInterface.Labels.Credits, [ut.Text.Text2DRenderer], function (Text) { Text.text =...
How i can do this in Tiny?
How i can run method parent.showPreloader(false); (native method in HTML) in Tiny i don't understand this For example in Unity:...
Main struct: [ATTACH] Child struct: [ATTACH]
Error: [ATTACH] Not Create Type: [ATTACH] Error logic point method, check types description: [ATTACH] Error point, Send error about non created...