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Hi, is there any update on this? We'll be stuck in 2019.1 unless we're able to have these local packages inside a hidden folder. This is blocker...
Hi, I've added the Unity.Tiny.Shape2D assembly definition reference in my project. I expected this would allow me to add a Shape2DRenderer...
The key is that this 1-dimensional array you're using is not of fixed length, thus it's not blittable. If you tried with public int[10] counter...
Ok, so I finally figured everything out. The biggest issue I was having is that the folder that contains the samples and my test examples only...
Looks like OnCreate is called before the Config is available. https://forum.unity.com/threads/get-data-from-config.690772/#post-4620508
Yeah, this was the approach I was trying to follow, but I can't get it to work because the changes I make to the Configuration entity in the...
Thanks for checking this. The explanation makes sense, but I don't know how to get around this. Does this mean that we shouldn't take as a...
Hi, I was calling this on OnCreate, and I think you're right that Config data is not available at OnCreate. But there was a prior and major issue...
You're right, an IComponentData is better. I had copied the AllyShips example in the SpawnAndDestroy sample, and they use a buffer there I guess...
Hi, following the example of the SpawnAndDestroy sample, I'm trying spawn Scenes (much as in Typescript I'd have tried to spawn EntityGroups)....
Alright, so turns out there's this Configuration button? window? thingie placed right at the bottom of the Hierarchy Window, and it's there where...
I don't quite understand how this works. This line in particular var allyShips =...
Ah, damn, I didn't read the new ut.Entity line in the MatchThree game chunk of code. I got too focused on the other part of the code. :/ It makes...
Thanks for your answers. The issue is exactly what Zionisias described (and the fix works, as well! :) ). I have two follow-up questions. 1) You...
Hi, I'm trying to delete some entities I've previously instantiated with the following code: let lineEntitiesToDestroy: ut.Entity[] = new...
Hi, I was wondering what would be the preferred approach to store runtime game data. Imagine you load data for one level of a game. Where would...
Are there any other entities that conform to this query? I mean, is it possible that you are changing the values of one entity, but then checking...
Which Unity version and which Tiny Package version do you have? I've had this issue sometimes with older versions, but now I'm at 2019.1.0f2 and...
Damn, I had already tried this approach, but I missed the slash / at the end, before the closing angular bracket >. Thanks a lot! :)
@Zionisias I'm exploring the suggestion you made, but I'm running into this compilation error TypeScriptError: Class 'GameStateComponentSystem'...