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Thanks for commenting. There are few things I want to add: 1) Are you sure this weird behaviour is caused by the Line Renderer itself and not...
The title says it all. [MEDIA]
I actually made a robust system that works pretty well. The thing is that, its not realy like chunks, it just loads blocks that are maximum 10...
I thought Tilemap already divided the map into chuns
Hello, I see that looping SetTile() is very inefficient and performance poor if we are talking about millions of tiles. I have made a prodecurally...
^^
SOLVED IT TY FOR REPLY
Thanks, solved it by using velocity code.
So basically, I have all collider stuff etc. on Tilemap I use. But when I keep moving into block players sprite glitchs into block. Any solve? [MEDIA]