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Hi, i haven't found a better discussion topic. The System.dll which provides a lot of methods wich requires hardware access (like Date/Time,...
If you move in the Editor so the #scene window it doesn't work. Move it by script.
how do i manage information that many players send to this one udp port to its respective application? That makes the OS System/Networkdriver for...
And the usings for c# using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Threading; using...
"I am thinking of each antihack with its socket bind to the same ip and port ( using reuseaddr, something i found searching ), will every socket...
I tried it in an project and it worked proper. You are sure you don't have default physic material? Try to make your Rigidbody to kinematik and...
If you give the putter a constant force, it will accelerate all the time in direction of the force, even it hit's something. It makes no sense to...
The documentation of unity is not accurate, so i don't know if it's this but it should be: normalize your direction Vector before use: if...
I'm thinking of using child objects as "ground detectors" so to speak to work out the path in front of the enemy ai to let it know if it can make...
Ok, i found the problem. The left has Quality settings (Edit->Project Settings -> Qualits) Medium, the right one low. As i changed it to medium...
Hi, i have a curious problem. I put it into Graphic forum because i assume there is the problem. I run my game on a mobile device. It works fine...
I tried your code. First is gitters because between Update() and LateUpdate() there is no rendering. And the object fly away because you add the...
"do i keep receiving data from those two clients on my main server and have the server communicate the data to the anti-hack?" No. The...
Ok, for me it works. But you should use Rigidbody to move, it's recommended by unity. Transform shouldn't be use because of performance. And you...
Do you have your game Objects static? First don't use transform for set, only for get. So read but not write. Give them a rigidbody and set it to...
Just look how you make the thing with the Server. For choosing a room with the players or your 1vs1 players. If you have this, you will see, that...
You can make your hack avoidance with the server, it isn't a problem but chose efficient code. So i agree with snacktime, not a complete physics...
Solution with Unity Physics on Server and other application on server: Interprocess Communication is a bit difficult. Alternatively you could use...
I have to correct, ther might not be a unity solution, there is a unity solution.
There might be a unity solution, but here a c# solution: ///variable in class public float alpha=0f; //this is the arc public float...