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Hello! I am having some serious problems with the GPU lightmapper since around... October I think? Using 2019.1.8f1, and a 2080Ti. (I have also...
To achieve what you want I'd first check out you have a generous "max root angle" (so you can freely rotate your head before your body "follows),...
Hey! Was that last reply meant to answer my elbow issue instead of Dmeowmixer? I actually noticed that the root heading offset did solve that...
Hello Pärtel, I'm having this minor issue with elbow positioning when getting the hand close to the head with VRIK. I found this after...
Well that was a coincidence, hah I've been carefully looking at the documentation and trying to soak up all the audio stuff I can before diving...
Hello, been a while (almost a year!) considering getting this asset for my project but I was afraid it would be too much for an audio noob like...
Oh! One thing about the VRIK Animated Locomotion issue where the spine inherited the pelvis rotation when using the walking animation blendtree; I...
Hi! I thought about the chest goal component, but by just parenting it to the head target I got similar results as increasing stiffness, that is,...
Hello there! So it's been a while since I wanted to know how to go about this little issue of mine regarding chest position and a VRIK rig When...
Small update for those of you suffering with this bug: adjusting the "boundingSphereOverride" of the lights seems to affect the behaviour of the...
This is unbelievable. Getting this issue on 2019.1.8f1, also using VR (it seems the bug gets triggered by camera angles that are more easily...
Hello! I've been using this asset for a few days and gotta say I'm amazed by it. I needed a very optimized controller as I'm making a VR local...