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Glad I found this thread, wow haha, speechless. I couldn't for the life of me figure out why certain materials didn't properly work. Thanks all!...
Hi Denis, Our graphs seem to be very slow to work with at the moment, I did some stress testing and it seems that it's because we have a lot of...
Perfect thank you! Another thing I ran into was when I use a Split node, and then split them into two Object Output Nodes, the Multi-Prefab check...
I can't expose values from the 'Adjust' and 'Spread' node, is this intended?
Yes odd indeed! After some more research it does happens in editor but the crashes don't occur in playmode. We've also found that it only crashes...
[ATTACH] In code we try to generate 1 main tile and 8 surrounding drafts. But it also happens when we click the drafts quickly in succession...
Thanks for the seed serialization fix @Wright, much appreciated! We came across something else that is probably not intended. When pinning...
Doing this in editor
Hi Wright! Whenever we change the graph seed number to randomize our generation it works but it always seems to revert back to 12345 (after a...