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Yes, Gizmos.DrawMesh was the cause for me, thanks! The mesh I was passing was procedurally generated. By fixing my code to Destroy the mesh when...
I hope this demonstrates precisely why tests that merely check that it compiles are not particularly useful, nor untested code that's posted here...
Is there a working example of doing anything like this? Tests? We shouldn't have to look for code posted by Unity devs in a forum - if you're...
If we can fix it by commenting out 1 line of code, they can "fix" it with a compile-time option. I need some moderately complex shaders, but I...
Today: double click on the faintly visible "ShaderGraphs" text in the same place. Less obscure... still obscure.
After reading all this, I still don't understand if builds contribute to storage costs (@wrossmck-unity seems to suggest so above) or not ("does...
Also doesn't work for me. But I don't really understand the point - why make a SpriteAtlas at all if we then just convert it to a texture in the...
Note that if you use Mathf.SmoothDamp anywhere, it uses Time.deltaTime behind the scenes unless you pass an alternative delta.
2023 reporting in. Still nothing. But note that in @Tortuap workaround returns the mouse position relative to the window that had focus during...
I found a comment from a couple of years ago saying they would fix it before 1.0. But who knows. It seems to be working for me so far, but I've...
I have noticed that in the new input system, input devices are not necessarily fully working at Start. I added an explicit call to...
Using Unity 2021.3.1f1, the Package Manager still only shows Unity IAP 4.1.5 as the latest version. Exactly how far forward do we need to move...
One way this happens for me is if I have a non-empty search/filter in the Project window. Presumably it's running that search every frame or...
To answer the actual question, no, Unity (at least to 2020.3) doesn't use much threading at all when building your game. For this reason, newer...
Doesn't seem to work with Unity 2020.3.14f1 + PP 3.1.1, PC. Irony is that I only updated to 2020.3.14 to be on an LTS build. In general, does LTS...
Search this forum. There are dozens of reports of this kind of OverlapSphere/Capsule behaviour, stretching back years. They're too busy...
If anyone who used this is sick of the horrible for-loop-to-while mess it made, I have made a VS extension that can reliably convert them to for...
2020.2f2 still makes a total mess of skinned meshes in Blender 2.92 .blend files that it can import just fine with Blender 2.79. The files...
Great asset. Just for fun I added a "print" function that prints the value of arbitrary component properties. I couldn't see any way for custom...
While I'm seeing them instantiated just fine, they seem to be instantiated some time after all Start() methods are called and before the first...