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If performance isn't an issue and the meshes are not to large you can write a script to extrude all of your front facing triangles, to make a...
Yeah not sure if this has been solved yet
https://github.com/Unity-Technologies/arfoundation-samples/issues/292
Having same issue will post if I find the solution
So I solved the flicker very forcefully, seems like their is a race condition CommitFrame vs render of other cameras not pretty but here is my...
6d.ai request their sdk, they build a mesh of the world then you can use this for total occlusion
Yeahs still broken lol