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Hm, I will have to try to reproduce the error. And no need to sell me on it; it's a good feature request. Probably wouldn't even take that long...
Yes, very much. I have a number of new pieces I am working on currently. Ramps for example, will change drastically how the player can move around...
Look, guys. I get it. $50 is a lot of money for new and untested code. But facts are facts. People are paying the current price. And as people...
Posted and tested working at http://rancid1.com/docs/hardhat_web/index.html Now back to improvements. :D
I will see about a Web Player build tomorrow. I've done some work today to allow for this to happen. :)
Hm, I'm afraid not. At least not yet. And because of some experimental changes I'm testing at the moment am not in a position at the moment to...
Now that I haven't tried. But it should be pretty easy. It was built around the first person controller from Standard Unity Assets. Switching...
I will be adding support for other plugins as I can afford them and implement the strategies. It is. You would need to start by specifying a new...
Actually, it might help to think of the HardHat project as one giant example showcasing one specific usage of the system. The system itself (which...
Currently, all of the structural rules are specified in BuildStructure.cs, where inside we check the various parts of a modular structure and...
Oh, I see. This should definitely be possible... Hm. Another solid feature request.
We have full control over the HardHat Builder Mode. In this we have full control over which sockets are receiving collisions at any given time. Is...
I will certainly be adding networking support for as many packages as I can. My first goal is to figure out a way to re-add the Serialization to...
Beta rc2 was rejected because someone (that's me) was so excited he forgot documentation. Spent the last day or so documenting thoroughly. As of...
As of today I have submitted beta rc2 to the Unity Asset Store. With any luck it should be available this time next week! :)
Wow. That was hard. Okay so first and foremost I refactored the entire system to make it a little less cumbersome. Then I went ahead and fixed it...
Glad to hear you got it fixed. :) I can wait for the official release. I'm just happy to have helped support this awesome plugin. :)
It's not switching scenes exactly. I have a component that switches the majority of the scene's objects frequently. And every time it executes in...
Having an issue where vBug will randomly stop playback of the recording with no error or output. It's easy enough to resume and I assume it has...
Great news guys - finally solved the design issue I had found last night! Now I just need to implement and test the solution.