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In case it helps anyone else... So fortunately in my situation I am able to just call Resources.UnloadUnusedAssets () after unloading my additive...
On additively loading a scene, I am creating a lot of procedural geometry and placing down a lot of static prefabs in that newly loaded (and...
Interesting. I have experienced very similar problems, but sadly haven't managed to *properly* figure out what is wrong. I found that certain...
I have a camera that renders to an off-screen RenderTexture. I render this manually with the camera's Render method. I also have a command-buffer...
A thousand thankyous! That gave me exactly the clue I needed to figure out my mistake, not sure how I glossed over that bit of the Doc. I'm...
I am using AsyncGPUReadback to retrieve the contents of a Compute Buffer each frame, it sometimes works, but equally sometimes the request...
I need to render my scene to an off-screen texture using an additional Camera, however I would like to control the LOD level of objects that have...
Just to check the obvious (as sometimes the most obvious things are the easiest to miss!) ... Have you checked the "Clear Flags" on your...
Can you give any more specifics about what didn't go so well? :) The way I am doing it, is that I have an OnRenderImage function on my camera...
I've had the same problems with both HDRP and the legacy built-in pipeline. I've tried suggestions in this thread:...
They are probably the textures that are part of the "Standard Assets" download?...
For me personally, the issue is not really at the point of collection - it's the unnecessary overhead of allocating garbage-collectable memory for...
As requested by someone else in your original thread, I'd really really like a way to get the array of materials on a renderer without suffering...
Is there any way to manually draw the Terrain (along with associated trees and detail objects etc.) inside a Command Buffer? There does not...
Are MaterialPropertyBlocks supposed to function correctly when used in conjunction with SetReplacementShader? They don't seem to work for me - no...
After downloading it and setting up a test project, I can answer my own question I guess: No, that's sadly (for me) not what the "Camera"...
That looks very interesting. Couple of questions though... Suppose I had certain renderer features that I only wanted to be enabled for certain...
I am also currently very puzzled as to how this is intended to work. I have seen some issues raised regarding functionality that was available in...
I have a complicated scene with lots of different objects in it. Each object can consist of a hierarchy of multiple sub-objects. Each sub-object...
In case this is useful for anyone else, I found a workaround that doesn't involve locally hacking files in the installed package: - Find the...