A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
There a good thread on why this is here: Get a general object value from SerializedProperty? - Unity Forum, but the general gist of it is that,...
Yeah reflection would be a valid approach since I'm using a custom property drawer, so it is possible! I've actually been working towards a...
I just need to know if there's a way to get all the rules in an UQueryBuilder. If that's possible, I would be able to use my approach fine. The...
To clarify a bit further, I am building an UQueryBuilderSerializable wrapper class to "serialize" an underlying UQueryBuilder class. I understand...
I'm building it as a wrapper so that I can also work with the serialized object if I'm describing that correctly. The OnGUI function in the...
Yeah, first thing I did was to make a wrapper class that was serializable, and then my plan was to make a "surrogate" that serializes the...
I'm trying to build a custom property drawer for UQueryBuilder objects and obviously want to get all the rules in it (style classes, names,...
Getting same errors as above in 2022.2.5f1 Shader error in 'Universal Render Pipeline/Lit': maximum ps_4_0 sampler register index (16) exceeded...
I made a pretty straightforward script that should serve as a good starting point to solve this issue, which was heavily inspired by some examples...
+1
The Spline Animate's movement method doesn't have a uniform speed between splines of different scales. This means even if two splines are...
Solution: https://answers.unity.com/questions/1700903/how-to-make-quadratic-bezier-curve-through-3-point.html
So I finally tried it out, and it works! There's just one small issue: "c" functions as a control point, so the line, doesn't actually go through...
Oh wow, thanks! I'm going to be away from my computer for a while but I will test it as soon as I get back.
I've been expirementing with various equations for a while and I realized two things: If I were to use ballistics to shoot the ball over the...
That's a valid point. But, how would I do this test, without, you know, hitting the ball to test ths?
This is pretty cool infromation, and I'm kinda surprised I could make (some) sense of it; however, I already know the angle which the ball should...
[ATTACH]
Yup. I know what the Lerp function is, but how would I use this function to make the vertex of the graph go above a specified y position? for...
I'm making a tennis game. I'd like to know how to make the tennis ball move in an arch so that it can land in a specific position always going...