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Say I have a sitting animation made in blender with a player and a chair. How would I go about implementing this in a game? The player will be...
I understand the basic principles of SDFs, but what exactly are their advantages when it comes to representing geometry? Why does VFX graph use...
I am running unity 2022.1.14f1 HDRP 13.1.8 D3D12. I really need to use the GPU profiling tool. But whenever I turn on "GPU Usage", either using...
I went through this pdf https://hal.inria.fr/hal-01556165/document on hybrid rendering. Let me know if this is not Unity's implementation (there...
I thought the whole idea of ray tracing is to replace the rasterization pipeline, which is only possible in SRP or SRP-based pipelines. But I came...
I am trying to create an outline shader in deferred rendering. Shader "OutlineShader" { Properties { _MainColor("Main Color",...
I exported a fully rigged character done in Blender. When I try to create a humanoid avatar for it in Unity, however, the engine complains about...
Nevermind I figured it out
In a part of my code, I need to manually adjust the bone positions of my character. Transform hips =...
I don't think the pictures are loading. The hierarchy has a parent object with the mesh and rig as its direct children. Sub to the head rig is the...
[IMG] [IMG] The character uses unity's MouseLook script. My main thing against smooth follow is that I don't want the camera to clip in and out of...
I have a camera attached to the head of a FPS character. The view, however, gets way too violent during a running animation. I tried to provide...
I don't know what I did, but my nav mesh has become see-through (i.e. nav mesh behind solid objects are showing through the object. See attached...
What exactly is the difference between velocity and the desiredVelocity attributes of the NavMeshAgent class? I read the documentation and they...