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Unity's new pricing system is designed to affect smaller studios more than bigger ones. Whereas Unreal's pricing model is actually universal...
1) For mobile, is revenue calculation BEFORE or AFTER iOS / Google platform fees? 2) Is this calculated from revenue data being pulled from...
I think we figured it out. We're background downloading the actual HD asset and trying to load this before the actual asset is ready due to a bug....
Running into the following issue: Unity : async texture load: failed to load Some_Sprite_Name from...
Hi, We've built our own legacy asset bundle patching system and we're trying to better understand how this will work in the new addressable...
Hi, I've gotten App Slicing working, a bit of a bumpy ride, for example we tried to bind the same resource twice and received some errors when...
We have submitted a bug report. It's happening quite frequently on iOS 9.X on Unity 5.2.3p3 Unfortunately, our project is too large to upload