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update: we got it working; apparently we simply needed to access the decals mesh renderers list that is provided in the decal class - we indeed...
the problem isn't really that all the decals share the same material within the same projector - the problem is that we can't access that material...
Hi, me again :) I've been working with the decal system, and for one of our next implementations, we would like to be able to access a...
is it possible that the mesh asset path gets reset if you duplicate a decal system? that would make sense I think, and I did duplicate systems...
Hi, in the meantime I managed to get it to work - What must have gone wrong is that when updating the prefab, I lost prefab connection multiple...
hi, and thanks for replying so quickly! my version numbers are Unity 4.1.2 (latest one), and the latest version of the decal system I also have...
I've been using this system for a while now, and I have to say I absolutely love it! However, I have noticed that it generates tons of .asset...