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You have to add UpdateInjectedComponentGroups() after "resetting" GameObjectEntity, it will refresh the array.
Thank you very much, maybe it's much better than break out from the loop ( I have no idea :D )
After a couple of some trial and error implementation, I have come with this : entityGO.enabled = false;...
Nope, It's hard for me to understand what GameObjectEntity does when they are on OnEnable and OnDisable "state". I tried adding the modified...
Alright I found the GameObjectEntity source code on my entities package folder But how to refresh the Entity component in EntityDebugger of any...
Wait I don't get it, what should I do? I don't understand :( Compared with yours GameObjectEntity, here are my default GameObjectEntity source...
Thank you eizenhorn, you're my hero :D btw I have to put those code on every gameobject that has GameObjectEntity component, and let them...
Thank you very much, now the error is gone, and I have to change my code a bit btw that disabling-enabling the GameObjectEntity is my "tricky...
I have a "Super duper tricky" way that I'm using for unity Physics implementation on ECS. Every entity (Parent) have a child that controls physics...
Alrighty then, here is my "fun" stuff :D // Other "Fun" Stuff float3 targetPos = float3Zero;...
So today I got an "InvalidOperationException: The NativeArray has been deallocated, it is not allowed to access it" error in one of my...
I always "reset" its GameObjectEntity component so that the system can receive the changing one of their entity's component. I hope this is...
Try to destroy your entity GO with some amount of times : GameObjectEntity.Destroy(YoursEntityGO, 0.01f); I got to destroy an entity gameobject...
I fix that "issue" by destroying entity gameobject when its entity is removed.
I'm sure that the entity is the same entity on the GOE, I have no idea why my entity component on the entity debugger and inspector are not sync....
This is the answer that I fear the most :( but I got the point, thx a lot !
For the first time when I know about ECS (Pure and Hybrid), I think it will be a good approach for game development future, especially in Unity....