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Still not working. Please look at the MGPatcher demo scene, specifically MGPatcherCanvas gameobject. I believe the attached script should be...
[ATTACH] This is a problem with the MGPatcher demo scene. Fresh install of just MGPatcher Pro The first error in the list is: GameObject (named...
Ah, much better, thanks. Just a note for others: 1) Add: using MGPatcherClient.core to MGManualPatchWindow.cs to access MGUtils and 2) void...
Still problems with Hand Patch (manual build) [ATTACH] [ATTACH] [ATTACH] Error: Version folder C:\Unity Projects 5.4\SmartMan...
"If you need an easy way to do this now, all you need to do is enable or disable the "Tooltip Container" game object at runtime, and it will...
Nice asset. Quick question, I want to toggle all tool-tips on and off. Is there an easy way to globally control this?
Hi, Would you have a look at the Hand patch please. There is a difference between how MGManualPatchWindow and MGMakePatch are using the source...
Is it possible to manually patch in the current Standart 5.1 (similar to what we could do in earlier versions)? Otherwise, is this a Pro feature...
All good. Worked in your demo patcher scene using external launcher. Moved the problem internal update scene to its own scene (instead of being...
Note: Create file CurrentVersion (no extension) not CurrentVersion.txt as in video
I had tried other locations. I remade the versions and tried from another location. Same problem [ATTACH] Edit: I removed most the scenes (12)...
Hi, I purchased MG Patcher some time ago. This is the first opportunity I have had to try it. I am test at trivial update where I just change the...
Input Field - Image Script component blocks cursor (actually inactivated by default image script). If you: 1) deactivate input field image script...
This will be a real disappointment should this project fold. Crafty has been a reliable patch system for us for a 2 or 3 years now (specifically...
Thanks Wasikuss. I will use the work arounds suggested while looking forward to your next release.
Hi, I am using the latest Crafty 1.3.2 from the Asset Store. It works perfectly as long as I don't have my program in the Program Files (x86)...
Second this! Even simply switching off the Remove option would be a help, or simply a list of files to be excluded from checking. Thanks.
[SOLVED] Used in conjunction with: Screen.SetResolution (Screen.width, Screen.height, false); The window is now fully resizable across multiple...
So I have a resizable window using the uGUI (4.6.1). Its a multi-monitor setup (1980 horiz & 2 x 1680 horiz resolutions). This becomes...
:)