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Hi! I'm trying to set the projectionMatrix of a commandBuffer in a custom render pass with the HDRP. I've read that the HDCamera is updating the...
Hi! I have read about rendering ui using an orthographically projection matrix, but haven't gotten it to work. One way it to transform vertices in...
But wouldn't it use the wall's uv? I'm trying to not make it uv dependent, but dependent on another gameobject's world position transformed to...
Hi! I'm trying to make a cutout shader with a texture input which scales depending on another gameobjects scale & world position, to set alpha to...
Hi! I was following this example of a cutout shader, but I haven't gotten it to work properly yet:...
Hi! I want to make a depth mask on terrain in HDRP. I know how to do it with transparent objects through custom pass, but I haven't gotten it to...
Ok. But the weird thing is that when I test it in a build, it works perfectly. I thought it was a bug with the editor, but then it should have...
ok. I've found that the entities are rendered as if the type in Visual Environment component is set to "None"
which sky are you using?
Sadly it stays the same. But i've noticed that it's only the game view that has that problem. The entities in scene view render like the first...
https://imgur.com/gallery/MFiQsb0 It says that the file is too large
Yes, batcher is enabled and the scene is not baked. I also get these artifacts in game view mode:
Sorry, I don't know how these things work!
https://imgur.com/gallery/QoV8S01
[IMG]
Hi! I'm currently testing ECS with HDRP on 2019.3.0f3. I'm using hybrid renderer to render entities, but it doesn't appear to work correctly. In...
Hi! How production ready is ecs for using it as a framework? I know it doesn't have support for ui or animation, but is it stable enough for...