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I'm also having the same issue with snow tessellation on terrain, the camera culling is off. I'm using this asset store snow shader: Brute Force -...
Perfect! That was it, thank you!
Thanks for your response. The import settings are Sprite (2D and UI), Tight, and its used in the UI with an Image set to Simple. So it seems like...
Maybe I'm misunderstanding how the sprite editor custom outlines work. But I was hoping to have custom cutouts for sprites that overlap in the...
@BHS Thanks for all the hard work on the URP update, its working great. Question, Is it possible to render between the clouds and sky? I have...
I'm just getting started with VSP and was struggling to add nodes to my first biome and found what could appear as a perceived bug. I had the...
@BHS Is it possible to have volume based localized weather while still keep the global weather effects? Basically can you play two weather types...
@PraetorBlue that worked! FromToRotation to get the normal direction difference was the key. Thank you!
I'm creating a runtime object snapping system, similar to your typical game building mechanic. Each building object has anchor points that can...
Here is a rough illustration, blue is player: [IMG]
Yup. The player is always at a fixed z position, moving only x/y. And the stencil masking is just for several specific environment meshes that...
Ok, that works by switching the player/rock comparisons & pass operations and rendering rock Transparent-1. But, in order to support both...
Returning to this post, but in a different project. Now I'm looking to do the opposite, render the rock in front of the player, even if it is...
Oh I was totally getting this backwards! Thank you so much for explaining! Its working great now! The render queue was the key in getting...
I'm trying to always render the player in front of specific meshes, even if the player is inside of the mesh. For example: Imagine a 3D...
I was seeing this blank splash screen when opening Unity-5.3.4f1 projects from the HUB and from Unity-5.3.4f1 directly. Opening Unity-5.6.5f1 gave...
It would have been nice to read this warning before installing and setting up all my projects & installs in the HUB. This warning is not on the...
I'm on a MAC 10.13.3 and I have these Unity versions installed in different named folders: Unity-5.3.4f1 Unity-5.5.2f1 Unity-5.6.5f1 The latest...
I'm using DOTween with a generic base class for animations of any value. However, I can't pass generics to DOTween.To(). I get the error:...
For anyone looking to solve this issue here is what I added in each Android plugin's gradle: task removeBuildConfig(dependsOn:...