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Hmm, but how will I be able to access the lighting info in a shader? I know I could store it in a texture with setpixel and provide it to the...
Also we could store custom lighting or shadow info to access in a shader. I'm currently trying to implement a terraria like lighting. But I would...
Here is my the second tutorial: How to create an Ocean Shader with Shader Graph in Unity. This is loosely based on my previous video where I...
I recently made a video tutorial that shows how to create Gerstner Waves with Shader Graph. [MEDIA]
Thanks! I'm sure this will help!
This is a really great tutorial! However I have a hard time to get it running in my experiment. Maybe you can give me some tips. I basically...
I also have this issue, currently makes the new Input System unusable for me. I don't know what device it could be since nothing is plugged in...
Dang it, I just bought a month of Speed Tree 8 just to find out that wind isn't supported.
I'm also looking for a solution, microsplat with the HDRP support doesn't work either. It renders either pink or blacks out completely after...
I was implementing a unit selection system like it's used in common RTS. I setup some prototype units which are cubes and have box colliders,...