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Snap Turn is immediate and doesn't interpolate movement. Continuous Turn has a Turn Speed (Degrees/Second) you can use. Rigidbody interpolation is...
Hi George! a. The Google API returns an ARCloudAnchor that extends GameObject and its transform value should have a rotation value, but I haven't...
Hello! We covered VR training + Visual Scripting on the Creator Series, and hopefully that will help you on your journey: Improve learning...
These SDKs are platform dependent, meaning Windows vs Android. So I would check their docs!
First, make sure you're not using Bolt in your project, as this is not recommended. The new Visual Scripting library is now included in Unity...
Math > Vector3 > Distance(A, B) should help you get the distance between 2 objects using their Transform > Position. [IMG]
Hello. First add your namespace (as defined in the asmdef asset) to Project Settings > Visual Scripting > Node Library. [IMG] Then click on...
Hello. Slides are posted in the pinned message above, and source for the Azure Spatial Anchor project is on Github:...
Thank you to everyone who attended today, here are the slides for this session!
Two options would be: Loading glTF or glb files using glTFast Using Unity Asset Bundles and Addressable Assets
Hello! Updated header post with a link to the slides!
Hello everyone. Thank you for attending the session yesterday, here is the source code for the Normcore based demo!
It's live now! https://learn.unity.com/tutorial/november-16-ui-building?uv=2022.1&projectId=62334d7bedbc2a61c11c67e3#
Thank you to all of you who attended our session today! Here are the slides. Today's assets. The project needs to have the AR Foundation package...
It should be in two to three weeks. I'll make sure to update this thread when it is.
Hello. Source for the demo project can be found here! This version is without the fancy office assets from ithappy, we showed during the...
Yes, you can jump around and pick topics that suit your learning path / needs. These sessions are independent of one another. If there is required...
Oops, one more post: Today’s Assets: https://bit.ly/R2mv_VR Today’s source project:...
Thank you everyone for joining today's session. Here are the slides. We are off until next year, so have a great end-of-year celebration :D , and...
Yes! Always import the samples :)