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Thanks for you message, it's very nice, but I know form a pretty long time that MO and ML are quite outdated. The last update I made was in 2014...
Hi, that's true, I realize few weeks ago that MO and ML was no more compatible with the new version of Unity, that's why I have definitely removed...
Thanks for your message, I have direcly send you a private message
The tutorial, the asset and all the doc in in C#, so I don't really understand what you mean.
I just told the asset has not been tested with UMA since you asked about it, but about data sync, you just have to use RPC functions. You can...
I am sorry, but the asset has not been tested with UMA. But you can read the documation about how change player, and watch the change player...
Hi, thanks for your interest about MO. That's right that the code is pretty old, but Unity has a good auto upgrade system. So, when you import it...
Hi, thanks for your message. In fact, I have never encounter this problem and I don't really understand it ! But anyway, it's not very important,...
Hello, I am sorry, but the asset has not been tested with UMA. But can you explain your problem, maybe I can help you ?
Hi, many thanks for your for your interest in MO. In fact I would love make a full update using new Unity Network system, but I currently don't...
Yes, I have spoken about it on the documentation, page 47 :
Thanks for these precisions. In fact I don't think MO is a good solution for you, since the objects of a player are destroyed once the player...
Hi, yes, MO works with Unity 5, but it doesn't use the new UI system. By default no: if a player build a base, the base will be added on the map,...
Hello, I don't know, it have not been tested with this asset. Actually, any asset may be compatible with any other if you have a strong level in...
Hi, Can you show me your RPC functions ?
Hi, I have send you an email on this address, so can directly answer to my email.
Hello, I'm so sorry, I couldn't answer you earlier. So, about your two questions: No, only the host have to open the game's port, unless if you...
Ok many thanks for your message, I'm really glad we finally fixed the problem, and I hope that MO will now help you to develop your game. About...
Yes, it's possible that the IP which is register is wrong, but there is no reason for this. MultiLan uses your private IP as long as you join a...
Hi, Thanks for your interest about MultiOnline, so, about your questions: 1. MultiOnline works with Unity 5.4, even if it doesn't uses the new...