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Alernatily you can do something like this too. fixed4 cloud = tex2D (_MainMask, cloud_cords); fixed4 color = tex2D (_MainTex, uv); color +=...
Hi all here is what I did if anyone ever has the same issue. fixed4 cloud = tex2D (_MainMask, cloud_cords); cloud.a = 255; float blackness =...
Hello, I am currently messing around with trying to blend a texture above another one. Here is what I am trying to achieve... First I have a...
Are you using the correct ios version when building? Do you have any third part libraries that you might have forgotten to import?
@JeffGordonRamsay hmmm. Looking at the stack on the left. I see what might look like a crash in your collider. Did you go through to make sure you...
Im assuming something with the material that the camera used.
@_Paulius Here is what was up. At some point I updated to unity 5.0. I went to experiment with the new UI and let the scene auto create a camera...
It had something to do with having an extra camera, removing it fixed it.
Just to add more info: I load 2 files on start up that I serialize One loads sound options and the other high scores
Hello! Thank you to anyone who takes their town to help me out with my problem. I have a game I have been building. It seems to randomly crash on...
I have tried some of your suggestions and still see slow downs. Thank you there are all great. There is 1 asset that is unloaded at the start but...
Draw calls are around 20 and 20 for saved. Memory hovered around 34 mb.
Harry, First of all thank you for taking time to help me. I am using unity 4.2 (the latest) and 2dtoolkit 2.0. I initially thought that my...
here is after 12 minutes: Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1027. Total: 51.475330 ms (FindLiveObjects:...
So I stopped instancing objects and the cpu still seems to slowly throttle. Im still not convinced it is a Memory leak since the total number of...
Hello, thank you for your response. I am creating game objects in my scene, in on destroy I call the garbage collector and UnloadUnusedAssets...
Run your game and use the profiler in xcode. Notice that no matter what you have in the scene the cpu slowly grows and hits 100% on thread one....
Im using 2dtoolkit to do my animations and ui. It runs so smooth and fast. Then cpu seems to be throttled and then everything just slows down.
Hello, I am currently using unit3d free version to play around with unity. I have an example build that I play with however im having some odd...
Hey im somewhat seeing something similar. My ios game runs at 30fps and then slowly drops down to 7fps over 5-6 minutes.