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Hey everyone, So I've had a recent setback in my development. I've been seeing these random spikes in GPU Usage (visibly causing stutter...
I got looped in. Down the forsaken rabbit hole of design patterns. I've read so many forums and articles about the pros and cons, the whys and why...
Hey there! Just downloaded MicroSplat and love it! However, I'm working in HDRP and downloaded the HDRP module and the Anti-tiling module, and all...
Sorry about the late reply! I assumed that no one saw this post after a month. I get 60fps on my iMac! And as of now, it only works with Unity's...
So sorry about the late reply! I assumed that no one saw this post after a month. To answer your first question, as of now, it only supports...
Hey there! So let me start that I absolutely love TerraLand, and I have so many ideas for games that use the tech! I've started production on a...
Hey everyone! I'm so excited to finally share Dynamic Terrain - a complete terrain shader with deformable snow and interactive water! I've...
There are no demos out yet. Yes, it comes with a setup guide No major performance hits, it's a very simple yet cleverly designed shader. It does...
Nope, there's only one instance of each mesh. It's all within a single pass of a single shader:)
Well, that's the topic of combining shaders. The neverclip shader script is fairly simple. So if you have a little experience with cg and the...
The technology is actually compatible with most shaders. I'm currently working on adding as many shaders as possible. So you can expect more and...
I hate it too ;) It should definitely work in Unity 5! I don't see any reason why not!
[IMG] Click Here to Get it in the Asset Store A common bug in many video games is 3D model clipping. Clipping between models is when objects...