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Is there an ETA on AO working in deferred?
Dabeh posted a workaround https://forum.unity.com/threads/inbuiltshaders-breaks-on-webgl-fixed-by-disabling-inbuiltshaders-build-step.667684/...
Thanks, the other bundles load now but I’m having a hard time getting the LWRP shaders to always be included so I’ll just stick to 0.6.8 for now.
Seems like a regression. For now I've reverted to 0.6.8 which works fine.
I'm getting this problem too. How do you disabled the build process where it includes inbuilt shaders?
This bug is now on Issue Tracker...
Only on iOS case 1058959
A new blank project loads fine. Only when using certain combinations of engine systems does it not load. Can we have someone at Unity look into...
2018.2.0f2 build doesn’t load on Safari when scene has a UI and any script calling UnityEngine.Animator on iOS 11.4.1 and 12 beta. 2018.1.7f1 wasm...
Hi, I just started learning shaders and I'm having issues with vertices when dynamic batching kicks in. I'm trying to find good techniques for...