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If Unity is going to stick to their word about reaching "feature parity" between the URP and built-in pipelines this (very basic) feature needs to...
https://blogs.unity3d.com/2020/01/24/unity-xr-platform-updates/ It is not clear to me if the OpenVR XR plugin Valve is developing will be part of...
Got my hopes up for a second after refreshing the blog... https://blogs.unity3d.com/2020/01/23/explore-revit-models-in-vr-with-unity-reflect/
Not sure about the button, but you should be able to drag and drop renderers onto that component.
Looks great! Do they have interiors?
Scriptable objects are great for passing data between scenes. https://docs.unity3d.com/ScriptReference/ScriptableObject.html
Unity: 2018.2.15f1 TextMeshPro: TextMeshPro-1.0.55.56.0b12 Platform: Windows 10 (Microsoft Surface) We've since updated to the latest version of...
A few of our users are running into an issue where it seems like the entire TMP font atlas randomly appears on the screen covering most of the...
Sounds interesting, but you should really post some visual examples.
Is it possible to get access to the source code?
Is the source code included with the asset? I am interested in using it at runtime.
I think the filters should scroll with you. Otherwise it leaves some unused white space that looks out of place skewing the content to the left....
Option one is definitely more straightforward. However, if I needed to accomplish option two: Create an application that allows users to...
Try calculating the delta only when you first start the interaction, then each subsequent frame add the initial delta to the hit.point (don't...