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You can use substances for layer materials.... Details in manual...
Anyone one notice android the build times much longer in 4.5.3? Also, editor seems to crash more... Running on Mac OSX... will try windows...
Tomas - Quick question - Does RTP work in the latest mobile hardware? Like Android Tegra K1 or iPad Air?
I am starting to add multiple scenes to my project. How should I handle 'cross' scene objects, like the hero, camera, gamemanager, etc? I was...
Nevermind - I figured it out - had some new assets with a non-mobile shader
The latest 1.1 OTA update to the Shield tablet seems to have messed with both the deferred and forward rendering paths. Deferred colors are...
Update Update: Camera actualRenderingPath
Update: I have found if I keep a direct light enabled with shadows turned on, the Forward Rendering fallback does render with shadows. But I...
I have been targeting a game for both the Shield Portable (Tegra 4) and Shield Tablet (Tegra k1) If I explicitly set Forward Rendering, my...
Raycast
Check out AnimFollow and FinalIK Unity Assets
hippocoder is correct - you have nothing to worry about at these resource levels. It's just not worth worrying about for a simple scene - eg 4...
Thanks Kripto289!!! Trying out now .... Should I just copy over on top of the existing?
Kripto289 - I was trying to avoid spawning endless instances. Is it possible to just use one instance? I tried reenabling the GameObject on...
Love the effects... Having troubles getting the lightning_strike to go on continuously?
Running 4.5.2, mac editor.... I have noticed when playing back within the editor, the calculated in-game FPS is a little low(about 30) and...
Depends on what you want/need. IMHO EC2 is awesome. Complete control and flexibility. Fast reliable. Includes stuff like Load Balancing, San...
I really believe the indie developer will benefit from the competition between Unity and Unreal. It will result in better features at lower cost...
I am building a strategy game. Planning to use rails and host my server on ec2. I was planning to use the builtin www function to get http data...
There are 2 methods related to doing this OnTriggerEnter http://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html OnColliderEnter...