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Bitbucket has free git repos, even for eh.. closed source :P
But are you sure that 'all goes out the window'? I can't really see why it should... Why do you think it shouldn't apply to an overhead perspective?
Really? I tend to use Coroutines quite a lot and they often increase performance compared to Update. But I haven't profiled memory that much...
You are using GameObject.Find - alot! It is slow. Instead of using GameObject.Find, use the variable playerg (if that is the same as...
Yes, you can.
While nice, I just wish someone would make female Fantasy/Sci-Fi characters that wear more than a bathing suit...
Looks interesting, I've made something similar for a custom C++ engine a while back... Will be interesting to see how performance is. Good luck,...
Not only that, but perhaps destructible terrain ( perhaps other stuff) - there are a lot of cool game ideas where you can incorporate that.
I believe (but please correct me if I am wrong!) that you can use the free Unity tech models (such as Lerpz) in your Asset Store unitypackages....
Just curious, how is this going?