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I have a question: how well do these imposters cope with multiple cameras rendering from the same scene ? Eg, will it handle Tilt-5's multiple...
I'm following this tutorial: [MEDIA] I'm using a different humanoid character, and 100% won't work with the mechanim set to Humanoid. It throws...
Yes to all those things. I put the code in TreeViewCustomNodeDragSupport instead and it works, so it must be an inheritance thing.
Hmm. Node is null, so it throws an error trying to evaluate Node.Parent :confused:
Not sure that's done everything you asked, but "US Rifle Kneeling" is not a child of "BLUE COMMANDER" [ATTACH] [ATTACH] I managed to get some of...
@ilih I'm trying to limit where in a TreeView an item can be dropped. I am populating it with some "commanders" from an observable list on Start:...
I made a new layer and assigned the robots to it, and set the mask on the shader to match but that didn't work either.
I've done this, and nothing happens. I see no outlines. I've done this, and nothing happens. I see no outlines. I'm using 2020.3 Please...
Please explain how this asset works. The example scene doesn't work out of the box. The read me doesn't result in the demo scene showing any...
Fab. Thanks :D
Hey @ilih I'm trying to use the Context Menu. I have a game with some UI elements down the side, and then a bunch of 3D objects in the scene...
I've noticed a bug with the grid editor in TBTK3: if I replace the wall artwork references in GenerateGrid and generate a grid it works just fine...
I have a TreeView with TreeViewItems with a unique string id (using GUID). Is there a function I can use to return me the TreeViewItem with a...
Yep, that's why I want to modify the CanRecieveDrop method ;) Thanks for the quick reply.
I want to modify TreeViewCustomDropSupport CanRecieveDrop to accept drops as children of existing nodes only. Is there a way to test if the drop...
If I do that, the old selection doesn't get removed. If I have child nodes A and B, call Select(A) with node collapsed, A gets selected. If I...
Found another little bug in TreeViews: if I call SelectNode on a child that's not yet expanded, the node gets expanded to show the child but the...
Fixed, thanks!:D
Version 1.15.0(current) from the asset store.