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Hello @zangad Well its working like alway ; ) just for the bullet the code to add on projectileSystem.cs is on line 414. and the Explosion.cs...
Hello @zangad I have a little question have you already integrated DestroyIt whit the Game Kit Controller?...
Hello @zangad , Well like alway... it's working :) 1) Are you getting the error as soon as you run the scene, or when the object is destroyed?...
Hello, I get this error message on all destructible object whit the When destroyed play sound script : NullReferenceException: Object reference...
Worked for me too, downloaded older version reinstalled manualy the license and everything worked..V 2.3 suck..
Hello Zangad, Well..Thank you a lot for this one ! If you are ok i'll share this in the Mfps forum in hope you will get some news customers : )...
Hello ! For reproduce it just : Add destructible object in example map. Make a server whit select "Game per round" Launch the game, destruct the...
In PhotonPunClass i find this : - 916 - public class SceneManagerHelper { public static string ActiveSceneName {...
Maybe because the endif at start.. using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; #endif using...
The reset R it is what i searched for add it in the relaunch yup.. The coding is not my best part.. i'm better to map making.. : ) I find this.....
Hello, I'm making a FPS whit MFPS, so whit photon,and i'm using Unity 2019.2.8f1 HDRP and Destroyit 1.10.1 All working well whit the HDRP .....