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Hello, sounds like you just need to disable gluing, under Motion -> Gluing -> Use Gluing So there will be no leg attachement animations, but...
Hello, sorry for late reply. This is big number of characters, but will all of they be visible in camera and be close to the camera? Plugin offers...
Hello, unfortunately there will be no direct support for 2D. You can still spawn 2D sprites objects using the plugin, but most of the features are...
Hello, unfortunately, you can't change distance range on the fly. Optimizers plugin is using Culling Groups API which requires to define static...
Hello and thank you. Unfortunately, there always will be slight delay in order to create smooth motion. To speed it up, you can make tail...
When you import optimizers package you get message about upading unity API methods for this one script file. You need to hit "yes" to avoid this...
The CoreResources/FieldMod_ExampleDoorHole.asset is assigned by default as example command in any new Field Setup. It's shared file across project...
Thank you for reporting! Lately I was updating nodes to support calculating cell shapes (group of cells without planner owner visible in ports as...
Hello, can you DM me gif/clip how it looks like in motion? Maybe the bone weights are set not properly? You can try during edit mode, to simply...
Hello, sorry for late reply. I had pretty busy time and lately, I was just answering questions on discord and on the email. There was few issues...
Hello, sorry for late reply. I had pretty busy time and lately I was just answering questions on discord and on the email. Yes, you can create...
Hello, sorry for late reply. I had pretty busy time and lately I was just answering questions on discord and on the email. It should be possible....
Yes it can. I recommend using URP render pipeline on mobile for better performance.
You mean you use rigidbody.velocity for moving characters? Yes, it's actually most recommended approach. Legs Animator has special field to assign...
Hello, I can't remember why it's here, I guess some old feature required it. I think you can safely remove this line, just keep in mind than...
'Feet Y Offset' is pushing foot up, only when detects that it should be aligned on the ground, in the next update I will change how it works,...
Hello, thank you. I think you mean legsAnimator.LegsAnimatorAmount = 0-1 There are methods to trigger automatic fading, they're inside...
You don't need any animation or skeleton rig. It will work even on just parented set of cubes. Just remember about settings collision layers to be...
Animation rigging for some cases will not work with any custom procedural animation plugin, because of the execution order. Custom Procedural...
You could adjust clip time with Duration Multiplier parameter and use morphing feature and Time Warp curves to blend few clips together, but this...