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Still in the conceptual stages of development, I've been working on a magic FPS with movement like classic shooters, and a major focus on player...
My point with the difference between "trial and error" and intuition is the first encounter scenario. Having an immediate tell based on setting,...
Lmao i just realized these are Unity forums not Unreal. Forgive my mistake above.
Starting the riddle too early on could lead to frustration among some players if it isn't answered at the end of whatever content they make it...
Wow, me finding this thread is a very odd coincidence tbh; i'm working on something almost identical in concept: a magic based shooter with old...