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Hey, thanks for explaining the request in detail! I have already put it in my calendar but couldn't find any time to expand upon it yet, as it...
[ATTACH] Realistic Sniper and Ballistics System (RSB) is a toolset to create any type of shooter game—specifically a sniper game—that includes...
Thank you! The shader graph versions documented act as a minimum required version. So technically, unless Unity included features that are...
Rich FX will work with any volume, just click on "Add Override" and select any effect from the Rich FX category. Please make sure to follow the...
Nice catch! I've just pushed a new version with the Hue Shifting on BloomStreak as well as the Sharpen bug fixed. It should be up and online in...
I appreciate the kind feedback, thank you! For the hue shift, I've just thrown in couple of lazy modifications in BloomStreak shader in order to...
Duly noted, I'll remove that into Help section on the next update!
[IMG] Asset Store Link | Demo Video | Documentation | Support Discord Rich FX provides you with 40 different full screen post processing effects...
Now Version 1.1 supports Mobile platforms, as well as Unity Editor versions above 2019.2.0 and Lightweight Render Pipeline!
[IMG] Object Glitch Shader provides you with various shaders to apply glitch and random noise effects on your models, all in object space. It...
Regarding FPV not working with SRP, is there going to be any updates to make FPV work properly with HDRP? Because as far as I have experimented so...
1- Yes it's actually possible, but for that a new scriptable object class needs to be defined, which will have parameters for both shake...
@unicat Hey, only thing you have to extract is the Shake Controller. Then you can attach it to your own player. The Camera Controller has the RHC...
Well of course creating a 100 different scenes looks like not the best way to go. Since you say they are supposed to be non-random, then just like...
For your first question: So basically, you can do this with multiple ways. You can use this to load a sprite from the resources. Sprite myCard =...
The post got into the moderation queue, so it doesn't accept the store link. Here it is until it's fixed.
[IMG] Quickly step-up the camera work in your games with realistic bob motions, state positioning and shakes! What is it? Realistic Head...
Hi there folks, I am here to present you our game we made in GGJ17. So, another amazing Global Game Jam has passed. As you know, it's an event...
Thanks for the comments people! @RavenOfCode, the gameplay is supported with adventure based puzzle mechanics, lots of player interactions with...
Hello folks! I am really glad to present you our work Unforeseen Demo, which has been prototyped in 5-6 months and developed in total of 10...